Sega Megadrive Flashback - Video Game Console - (Hitek Store)

The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth-generation home video game console developed and sold by Sega. The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988, and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.



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A video game console is an electronic or computer device that outputs a video signal or visual image to display a video game that one or more people can play through some type of game controller. These may be home consoles which are generally placed in a permanent location connected to a television or other display device and controlled with a separate game controller, or handheld systems that include their own display unit and controller functions built into the unit and can be played anywhere.

Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified ways of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competition for market share. More recent consoles have shown further confluence with home computers, making it easy for developers to release games on multiple platforms. Further, modern consoles can serve as replacements for media players with capabilities to playback films and music from optical media or streaming media services.

Video game consoles are generally marketed and sold on a five-year cycle, with consoles of the same technical capabilities grouped into generations. The industry has developed a razorblade model for selling consoles at low profit or at a loss while making revenue on the licensing fees for each game sold, with planned obsolescence to draw consumers into the next console generation. While numerous manufacturers have come and gone in the history of the console market, there have always been two or three dominant leaders in the market, with the current market led by Sony, Microsoft, and Nintendo.

















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