Space Invaders - Scarf - (Lootchest November 2020)
Space Invaders is a 1978 arcade game created by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed in the United States by the Midway division of Bally. Within the shooter genre, Space Invaders was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.
Space Invaders was an immediate commercial success; by 1982, it had grossed $3.8 billion, with a net profit of $450 million, making it the best-selling video game and highest-grossing"entertainment product" at the time. Adjusted for inflation, the many versions of the game are estimated to have grossed over $13 billion in total revenue as of 2016, making it the highest-grossing video game of all time.
Space Invaders is considered one of the most influential video games of all time. It helped expand the video game industry from a novelty to a global industry, and ushered in the golden age of arcade video games. It was the inspiration for numerous video games and game designers across different genres, and has been ported and re-released in various forms. The 1980 Atari VCS version quadrupled sales of the VCS, thereby becoming the first killer app for video game consoles. More broadly, the pixelated enemy alien has become a pop culture icon, often representing video games as a whole.
Designer Nishikado drew inspiration from games like 1976's ball-bouncing game Breakout and the 1975 shooter game Gun Fight, as well as science fiction narratives such as The War of the Worlds, Space Battleship Yamato, and Star Wars. To complete development of the game, he had to design custom hardware and development tools.
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A scarf, plural scarves, is a piece of fabric worn around the neck for warmth, sun protection, cleanliness, fashion, or religious reasons. They can be made in a variety of different materials such as wool, cashmere, linen or cotton. It is a common type of neckwear.
Ancient Rome is one of the many origins of the scarf, where the garment was used to keep clean rather than warm. It was called the sudarium, which translates from Latin to English as "sweat cloth", and was used to wipe the sweat from the neck and face in hot weather. They were originally worn by men around their neck or tied to their belt. Soon women started using the scarves, which were made of cloth and not made of wool, pashmina, or silk, and ever since the scarf has been fashionable among women.
Historians believe that during the reign of the Chinese Emperor Cheng, scarves made of cloth were used to identify officers or the rank of Chinese warriors.
In later times, scarves were also worn by soldiers of all ranks in Croatia around the 17th century. The only difference in the soldiers' scarves that designated a difference in rank was that the officers had silk scarves whilst the other ranks were issued with cotton scarves. Some of the Croatian soldiers served as mercenaries with the French forces. The men's scarves were sometimes referred to as "cravats" (from the French cravate, meaning "Croat"), and were the precursor of the necktie.
The scarf became a real fashion accessory by the early 19th century for both men and women. By the middle of the 20th century, scarves became one of the most essential and versatile clothing accessories for both men and women.

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