Godzilla - Godzilla: Awakening - Comic - (Zavvi)

Godzilla: Awakening is a graphic novel by Legendary Comics and a prequel to Legendary Pictures' 2014 MonsterVerse film, Godzilla. It was released on May 7, 2014.

In 1980 Tokyo, Ishiro Serizawa meets with his father who asked him to come urgently. Serizawa's father begins telling him about his job, the one he had kept secret from him. He begins his story in Hiroshima, on August 6, 1945, at 8:15 AM. After the atomic bombing of the city, Serizawa went looking for his wife and newborn son but only found his son. After finding him, he sees a creature in the air, "summoned by our own monstrosity," who flies away, with something in the water observing.


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Godzilla is a fictional monster, or kaiju, originating from a series of Japanese films of the same name. The character first appeared in Ishirō Honda's 1954 film Godzilla and became a worldwide pop culture icon, appearing in various media, including 32 films produced by Toho, three Hollywood films and numerous video games, novels, comic books and television shows. Godzilla has been dubbed the King of the Monsters, a phrase first used in Godzilla, King of the Monsters!, the Americanized version of the original film.

Godzilla is depicted as an enormous, destructive, prehistoric sea monster awakened and empowered by nuclear radiation. With the nuclear bombings of Hiroshima and Nagasakiand the Lucky Dragon 5 incident still fresh in the Japanese consciousness, Godzilla was conceived as a metaphor for nuclear weapons. As the film series expanded, some stories took on less serious undertones, portraying Godzilla as an antihero, or a lesser threat who defends humanity. With the end of the Cold War, several post-1984 Godzillafilms shifted the character's portrayal to themes including Japan's forgetfulness over its imperial past, natural disasters and the human condition.


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Comics is a medium used to express ideas by images, often combined with text or other visual information. Comics frequently takes the form of juxtaposed sequences of panels of images. Often textual devices such as speech balloons, captions, and onomatopoeiaindicate dialogue, narration, sound effects, or other information. Size and arrangement of panels contribute to narrative pacing. Cartooning and similar forms of illustration are the most common image-making means in comics; fumetti is a form which uses photographic images. Common forms of comics include comic stripseditorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novelscomic albums, and tankōbon have become increasingly common, and online webcomics have proliferated in the 21st century.




  

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