Journey - Travel Mug
Journey is an indie video game developed by thatgamecompany and published by Sony Computer Entertainment for the PlayStation 3. It was released on March 13, 2012, via the PlayStation Network. In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air. The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.
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Travel mugs (introduced in the 1980s) generally employ thermal insulation properties for transporting hot or cold liquids. Similar to a vacuum flask, a travel mug is usually well-insulated and completely enclosed to prevent spillage or leaking, but will generally have an opening in the cover through which the contents can be consumed during transportation without spillage. As the primary mechanism by which hot (not warm) beverages lose heat is evaporation a lid, even a thin plastic one as used on disposable coffee cups which conducts heat quite quickly, also serves a vital role in keeping the drink hot.





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